We join our Adventurers in the depths of the dens Booth Swamp ,in the Koblod Stronghold, fighting for their lives against wave upon wave of Kobolds and, at ne point, even a drake. At length they managed to enter and thoroughly search each room, corridor, nook, and cranny which they came across.that is, all but one brutally stubborn door which they could neither stealthily pick the lock to open, or decide to bash down. Our band of adventurers at length decided to table the problem of the seemingly impassable door and proceeded through a set of large, ornate, if a little worn, doors to find, seated at the end of a crude thrown hall, The viscous yet eloquent Kobold Chief. The Adventurers used their great skills of persuasion and diplomacy to try to disuade the Chief from continuing attacks on the town of Mandrid, as per the Mayor of Mandrid’s instructions, but were met with only hostility and distrust, which at length led to a bloddy and fearsome battle between the Adventurers and the Kobold Chief and his minions. After the dust and smoke of battle had settled, the Adventurers emerged victorious over the steaming corps of the Chief. The Adventurers achieved their goal of stopping further raids on Mandrid, but at what cost? Will ever a Kobold trust our hearty band again?